Delphi Graphics and Game Programming Exposed Delphi Graphics and Game Programming Exposed
by John Ayres
List Price: $59.95
Our Price: $41.97
ISBN: 1556226373
Publisher: Wordware Publishing (20 January, 2000)
Edition: Paperback
Sales Rank: 92,899
Average Customer Rating: 2.33 out of 5
05
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Customers Reviews:
Rating: 1 out of 5
05
Don't buy this book!
This book is useless and stupid also for beginners.
Please don't buy it


Rating: 4 out of 5
05
You have to start somewhere...
I too thought there would be a little 3D in this book, but I can understand why there isn't. 3D Game programming is absurdly complex. You need to get the basic concepts and feel of game programming down in 2D (well, it's a good idea anyway).

Many complain about not finding the CD Key... it's on a card that sticks out like a sore thumb in the back of the book. Look a little harder.

This book is not a comprehensive guide to game or direct x programming (or Delphi). However, what it can do is provide you with the means to jump right in and make a game. What I'm talking about is ready-made basic 2D game engine's that can be modified to do just about anything. The book gets you the basics on graphics, sound, sprites, controls (even force feedback), special effects and a bit more.

I was introduced to this book by taking a graphics class in my 4th year of college. We barely used the book (because we only touched a little direct x at the end), but I spent the end of that winter break and much of the following months making a Tetris style puzzle game. If you can get the example programs to compile/run, you should be able to modify them to do your bidding.


Rating: 5 out of 5
05
Turbo Pascal upgrade
I don't know what it is about this book but I liked it a lot.
The book has a special vibe; it is casual but it leaves no detail out in what it's aimed at.
Unlike other technical books where you would skip sections this book keeps you reading from begin to end.
Sure it's not sophisticated, no 3D for instance.
But it's great for example for people who're coming from Turbo Pascal like me and want to explore Delphi and games(using DirectX). So it is a good primer presented clear and understandable. And no no not beneath beginners.
And great 2D games can be made with this book as a background.
2D games still have their place in the entertainment world.
I'm not saying that you should necessarily learn how to make 2D games to be able to make 3D games but it's an asset. You people shouldn't ignore the "gamemaking thinking" that comes with 2D game manufacturing. But as the author points out in the book if you really wanna make 'em big, you hafta have artists involved in your project.

ps: if you notice that im from Belgium: I have the same edition and in English.

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