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Delphi Developer's Guide to OpenGL
by Jon Q. Jacobs
List Price: $49.95
Our Price: $34.97
ISBN: 1556226578
Publisher: Wordware Publishing (August, 1999)
Edition: Paperback
Sales Rank: 73,660
Average Customer Rating: 3.74 out of 5
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| Customers Reviews: |
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Rating: 5 out of 5
good book for openGL in delphi
good book for openGL in delphi, only problem is that the cd doesn't have the main files needed to impliment openGL in your application, strangley enough it comes with links on where you "might" get them(66% chance of finding the openGL panel files on any of the links)...
Rating: 4 out of 5
Excellent OpenGL Kickstart for Delphi
First of all. This is a great book, where everything gets explained line by line, there is no way of not understanding a concept. This simplicity enables one to breeze through the book and get a general idea of how OpenGL works. Now, for those wanting to do something more sofisticated than working with 3D primitives and ugly textures, you will need something more, get for example the OpenGL Bible, the source code there is in C, but the OpenGL commands are the same ones, so translating C to Delphi is rather easy. I recommend looking within the Delphi OpenGL community for examples, which you learn to read and understand with the present book, you won't yearn for more, having these 3 ingredients for your OpenGL Delphi progies. Recommendation to the author, do a 2nd book with advanced examples, maybe a Quake like level editor and a basic Quake like game, which is definitely within reach for a volume 2, the Delphi community would *LOVE* you for that and heck I'd be the first to buy it. But anyway, I definitely love the book, it explained to me how OpenGL works, step by step.Two thumbs up.
Rating: 1 out of 5
Low quality and poorly written book
Two-thirds of the book are code listings which can be found on CD. Some code does not produce the effect the author described. You poor guys have to bear and grin since this is the only book you can find about this subject. If you are a beginner for both Delphi and OpenGL, this book may be more or less helpful. I strongly recommend you to find useful info on the internet.
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