Computer Graphics - Game Programming - Books

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· 3D Game Art f/x and Design
· 3D Game Engine Programming (Game Development Series)
· 3D Game Programming With Directx 8.0 (Game Development Series)
· 3D Graphics Programming: Games and Beyond (with CD-ROM)
· 3D Graphics Tutorial Collection
· 3D Programming with C++: Learn the Insider Secrets of Today's Professional Game Developers
· 3ds max 6 Animation with Character Studio 4 and Plug-Ins
· Advanced 3D Game Programming with DirectX 9.0
· Advanced Animation with DirectX
· Advanced Java Game Programming
· Advanced Lingo for Games
· Advanced Linux 3D Graphics Programming (With CD-ROM)
· Advances in Computer Games: Many Games, Many Challenges: Proceedings of the Icga/Ifip Sg16 10th Advances in Computer Games Conference (Acg 10) November 24-27, 2003, Graz, styria (International Federation for Information Processing)
· Ai Game Engine Programming (Game Development Series)
· AI Game Programming Wisdom 2
· AI Techniques for Game Programming
· Andrew Rollings and Ernest Adams on Game Design
· Applied Physics for Game Programmers: Creating Real-Time Simulations (Game Development Series)
· Audio Programming for Interactive Games
· Awesome 3d Game Development: No Programming Required (Game Development Series)
· Beginner's Guide to DarkBASIC Game Programming
· Beginning .NET Game Programming in C#
· Beginning C++ Game Programming (Game Development Series)
· Beginning DirectX 9
· Beginning Game Audio Programming
· Beginning OpenGL Game Programming
· Brain Bytes : Word Puzzles for Computer Training
· Break Into The Game Industry: How to Get A Job Making Video Games
· Breakdown(TM) Official Strategy Guide
· C# and Game Programming: A Beginner's Guide
· C++ for Game Programmers (Game Development Series)
· Character Development and Storytelling for Games (Game Development Series)
· Chris Crawford on Game Design
· City of Heroes : Prima's Official Strategy Guide
· Command & Conquer Yuri's Revenge
· Core Techniques and Algorithms in Game Programming
· Creating Emotion in Games: The Craft and Art of Emotioneering
· Data Structures for Game Programmers
· Designing 3D Games That Sell!
· Designing Virtual Worlds
· Developing Games in Java
· Developing Online Games: An Insider's Guide
· Digital Asset Management and Processing for Games (Game Development Series)
· Digital Visions: The Official Deep Paint Digital Artist Guide
· Elementary Game Programming and Simulators Using Jamagic (Game Development Series)
· Engines of War : Developing Computer Wargames
· Experience Maya
· Experience XSI
· Final Fantasy XI Official Strategy Guide for PS2 & PC
· Flash 5 Cartoons and Games f/x and Design
· Focus On 2D in Direct3D
· Focus On 3D Models
· Focus On 3D Terrain Programming
· Focus On Curves and Surfaces
· Focus On Photon Mapping
· Focus On SDL
· Fundamentals of Svg Programming: Concepts to Source Code (Graphic Series)
· Game Art: The Graphic Art of Computer Games
· Game Audio Programming (Advances in Computer Graphics and Game Development Series)
· Game Coding Complete
· Game Design Foundations (Wordware Game and Graphics Library)
· Game Design Perspectives (with CD-ROM)
· Game Design Workshop : Designing, Prototyping, and Playtesting Games
· Game Design: Theory and Practice (With CD-ROM)
· Game Developer's Guide to Cybiko (With CD-ROM)
· Game Developer's Market Guide (Game Development)
· Game Development With Actionscript (Game Development)
· Game Modeling Using Low Polygon Techniques
· Game Plan: Ten Designs That Changed the Face of Computer Gaming
· Game Programming All in One
· Game Programming for Teens
· Game Programming Gems
· Game Programming Gems 2
· Game Programming Gems 3
· Game Programming Golden Rules (Game Development Series)
· Game Programming Tricks of the Trade
· Game Programming With Python (Game Development Series)
· Gender Inclusive Game Design: Expanding the Market (Advances in Computer Graphics and Game Development Series)
· Graphics Programming Methods (Graphics Series)
· I Love Game Graphics
· Infinite Game Universe, Volume 2: Level Design, Terrain, and Sound
· Infinite Game Universe: Mathematical Techniques (Advances in Computer Graphics and Game Development)
· Instant Attorney's Click-Wrap License Agreement
· Introduction to 3D Game Programming with DirectX 9.0
· Japanese Game Graphics : Behind the Scenes of Your Favorite Games
· Java 1.4 Game Programming
· Learning Maya | Character Rigging and Animation
· Learning Maya | Dynamics
· Learning Maya | Rendering
· LightWave 3D 7.0 Character Animation (With CD-ROM)
· Mac Game Programming
· Mac OS X and the Digital Lifestyle
· Macromedia Flash 5 ActionScript for Fun and Games
· Macromedia Flash MX 2004 Game Development (Game Development Series)
· Macromedia Flash MX 2004 Games Most Wanted
· Macromedia Flash MX Game Design Demystified
· Massively Multiplayer Game Development (Game Development Series)
· Mathematics for 3D Game Programming & Computer Graphics
· Mathematics for 3D Game Programming and Computer Graphics, Second Edition
· Maya Ultimate Workshop : With 18 Complete Workshops on CD-ROM
· Microsoft Directplay 9 Game Developer's Guide
· Mobile Device Game Development (Game Development Series)
· More than a Game : The Computer Game as Fictional Form
· Mud Game Programming
· Multiplayer Game Programming w/CD
· Neo-Baroque Aesthetics and Contemporary Entertainment
· Non-Photorealistic Rendering
· Onimusha(TM) Blade Warriors Official Strategy Guide
· Online Game Interactivity Theory (Advances in Computer Graphics and Game Development Series)
· OpenGL Game Programming w/CD
· Opengl-Es Game Development (Game Development Series)
· PHP Game Programming
· Physics & 3d Modeling for Game Programming
· Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games
· Practical Algorithms for 3D Computer Graphics
· Practical Grid Computing for Massively Multiplayer Games (Advances in Computer Graphics and Game Development Series)
· Practical Java Game Programming (Game Development Series)
· Programming Believable Characters for Computer Games (Game Development Series)
· Programming Dynamic Character Animation (With CD-ROM)
· Programming Role Playing Games With Directx (Game Development Series)
· Programming Role Playing Games with DirectX w/CD
· Programming Vertex and Pixel Shaders
· Real Sound Synthesis for Interactive Applications (With CD-ROM)
· Realistic Image Synthesis Using Photon Mapping
· Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series)
· Real-Time Cinematography for Games (Game Development Series)
· Real-Time Rendering (2nd Edition)
· Real-Time Rendering Tricks and Techniques in DirectX
· Resident Evil(R) Outbreak Official Strategy Guide
· Rules of Play : Game Design Fundamentals
· Secrets of the Game Business
· ShaderX2: Introductions and Tutorials with DirectX 9.0
· Strategy Game Programming With Directx 9.0 2003
· Swords & Circuitry: A Designer's Guide to Computer Role-Playing Games
· Tenchu(R) : Return from Darkness(TM) Official Strategy Guide
· The Animator's Motion Capture Guide: Organizing, Managing, and Editing
· The Art of Game Worlds
· The Dark Side of Game Texturing
· The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness
· The gmax Handbook (Game Development Series)
· The Indie Game Development Survival Guide (Game Development Series)
· The Mobile Connection : The Cell Phone's Impact on Society
· The Official Blender GameKit: Interactive 3D for Artists
· The OpenGL Extensions Guide
· The OpenGL Shaders Handbook
· The Zen of Direct3D Game Programming
· Ultimate Game Design: Building Game Worlds
· Understanding Motion Capture for Computer Animation and Video Games
· Vector Game Math Processors (Wordware Game Math Library)
· Visual Basic Game Programming with DirectX

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