Virtual Reality - Books


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· 3D Modeling and Surfacing
· 3D Studio MAX 3(r) Fundamentals
· A New World of Simulators: Training With Technology (New Century Technology)
· A Pattern Approach to Interaction Design
· A Practical Guide to Usability Testing
· A Theory of Computer Semiotics : Semiotic Approaches to Construction and Assessment of Computer Systems
· About Religion: Economies of Faith in Virtual Culture (Religion and Postmodernism)
· Adobe Atmosphere Bible (With CD-ROM)
· Advances in Human-Computer Interaction: Human Comfort and Security (Research Reports Esprit. Project Group Hci, Vol 1)
· Affective Computing
· AI Agents in Virtual Reality Worlds : Programming Intelligent VR in C++
· Augmented Reality: Placing Artificial Objects in Real Scenes
· Bcs-Facs Workshop on Formal Aspects of the Human Computer Interface: Proceedings of the Bcs-Facs Workshop on Formal Aspects of the Human Computer Interface, Sheffield Hallam University, 10-12 September 1996 (Electronic Workshops in Computing)
· Behind Deep Blue : Building the Computer that Defeated the World Chess Champion
· Bodies in Technology (Electronic Mediations, V. 5)
· Cognitive Work Analysis : Toward Safe, Productive, and Healthy Computer-Based Work
· Collaborative Virtual Environments
· Communications Through Virtual Technologies: Identity, Community, and Technology in the Communication Age (Emerging Communication:Studies in New Technologies and Practices in communiCation, 1)
· Conceptual Modeling for User Interface Development
· Creating Interactive 3D Actors and Their Worlds
· Customer-Effective Web Sites
· Cyber Reader: Critical Writings for the Digital Era
· Cyber Space: Virtual Reality and the World Wide Web (Megatech)
· Cyberquest: The Complete Virtual Adventure
· Cyberseduction: Reality in the Age of Psychotechnology
· Deep Blue
· Design of Virtual Environments
· Design Wise: A Guide for Evaluating the Interface Design of Information Resources
· Designing Cooperative Systems
· Designing Digital Space : An Architect's Guide to Virtual Reality
· Designing the User Interface
· Designing the User Interface: Fourth Edition Preview, Fourth Edition
· Designing Usable Electronic Text: Ergonomic Aspects of Human Information Usage
· Designing Virtual Worlds
· Designing Web Interfaces Interactive Workbook
· Digital Sensations: Space, Identity, and Embodiment in Virtual Reality
· Digital Space: Designing Virtual Environments
· Distributed Virtual Worlds
· E-Collaborations and Virtual Organizations
· Envisioning Cyberspace: Designing 3D Electronic Spaces
· Escape from the Forbidden Matrix (book)
· Essential Virtual Reality Fast: How to Understand the Techniques and Potential of Virtual Reality
· Essential XUL Programming
· Experiments in Virtual Reality
· Eye Tracking Methodology: Theory and Practice
· Force and Touch Feedback for Virtual Reality
· Frontiers in Human-Centred Computing, Online Communities and Virtual Environment
· Fundamentals of Wearable Computers and Augumented Reality
· Gesture and Sign Languages in Human-Computer Interaction
· Groupware, Workflow and Intranets : Reengineering the Enterprise with Collaborative Software
· GUI Bloopers: Don'ts and Do's for Software Developers and Web Designers
· Hamlet on the Holodeck: The Future of Narrative in Cyberspace
· Haptic Human-Computer Interaction
· Head-Mounted Displays: Designing for the User
· Helping Doctors Feel Better
· How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
· Human and Machine Perception 3 - Thinking, Deciding, and Acting
· Human and Machine Perception: Information Fusion
· Human Computer Interaction: Issues and Challenges
· Human Factors and Web Development, Second Edition
· Human-Computer Interaction (2nd Edition)
· Human-Computer Interaction in the New Millennium
· Hyper Reality: Paradigm for the Third Millennium
· Immersed in Technology: Art and Virtual Environments (Leonardo Books)
· Information Technologies in Medicine, Volume 1, Medical Simulation and Education
· Information Technologies in Medicine, Volume 2, Rehabilitation and Treatment
· Information Visualisation and Virtual Environments
· Information Visualization
· Inside trueSpace
· Institutionalization of Usability : A Step-by-Step Guide
· Interaction Design
· International User Interfaces
· Intranets and Groupware: Effective Communications for the Enterprise
· Introduction to Virtual Reality
· Knowledge Management and Business Model Innovation
· Language and Communication: Essential Concepts for User Interface and Documentation Design
· Large Scale Collaborative Virtual Environments (Distinguished Dissertations (Springer-Verlag).)
· Long Term Human-Computer Interaction: An Exploratory Perspective
· Making Use: Scenario-Based Design of Human-Computer Interactions
· Managing Virtual Web Organizations in the 21st Century: Issues and Challenges
· Mastering Maya 3
· Medicine Meets Virtual Reality 2000
· Mirror Worlds: Or the Day Software Puts the Universe in a Shoebox: How It Will Happen and What It Will Mean
· Mixed Reality: Merging Real and Virtual Words
· Mobile Human-Computer Interaction
· Model-Based Design and Evaluation of Interactive Applications (Applied Computing)
· Modeling and Simulation: Linking Entertainment and Defense
· More Than Screen Deep: Toward Every-Citizen Interfaces to the Nation's Information Infrastructure
· More Virtual Field Trips:
· Multimedia and Virtual Reality Engineering
· Multimedia, Hypermedia, and Virtual Reality: Models, Systems, and Applications: First International Conference, Mhvr '94 Moscow, Russia, September 14-16, 1994 Selected Papers (Lecture Notes in Computer Science, 1077)
· Multimodality in Language and Speech Systems
· Natural-Born Cyborgs: Minds, Technologies, and the Future of Human Intelligence
· Network and Netplay: Virtual Groups on the Internet
· New Virtual Field Trips:
· Official Palace Tour Guide: Experience Visual Virtual-World Chat on the Internet
· Pathophysiology: The Biologic Basis for Disease in Adults and Children + Virtual Clinical Excursions (Package)
· People and Computers XI: Proceeding of Hci'96
· Performing the Force: Essays on Immersion into Science-Fiction, Fantasy and Horror Environments
· Persuasive Technology: Using Computers to Change What We Think and Do
· Policing Online Games
· Practical User Interfaces: Developing Software Within Real World Constraints (Interactive Technologies Series)
· Programming Challenges
· Readings in Virtual Research Ethics: Issues and Controversies
· SIGGRAPH 1999 Conference Proceedings: Computer Graphics Annual Conference Series
· Simulated and Virtual Realities: Elements of Perception
· Slaughtermatic
· Smart Card Application Development Using Java
· Social Thinking--Software Practice
· Spoken Dialogues with Computers: Signal Processing and Its Applications
· Stereoscopic Displays and Virtual Reality Systems IV
· Synners
· Technological Aspects of Virtual Organizations: Enabling the Intelligent Enterprise
· Telecommuting and Virtual Offices : Issues and Opportunities
· Text Entry for Mobile Computing: Models and Methods, Theory and Practice
· The Dictionary of Computer Graphics and Virtual Reality
· The Elements of User Interface Design
· The Essence of Human-Computer Interaction
· The Humane Interface: New Directions for Designing Interactive Systems
· The Metaphysics of Virtual Reality
· The Social Life of Avatars
· The Theory and Criticism of Virtual Texts: An Annotated Bibliography, 1988-1999
· The Therapeutic Super Highway: Virtual Reality--The Latest Technique
· The Virtual (Key Ideas)
· The Virtual Community: Homesteading on the Electronic Frontier, revised edition
· This Virtual Life: Escapism and Simulation in Our Media World
· Touch in Virtual Environments: Haptics and the Design of Interactive Systems
· Understanding Virtual Reality: Interface, Application, and Design
· Up to Speed with Swing
· Usability Engineering: Scenario-Based Development of Human Computer Interaction
· User and Task Analysis for Interface Design
· User Interfaces for All: Concepts, Methods, and Tools
· User Interfaces for Virtual Reality Applications (Interactive Technologies Series)
· User-Centered Web Development
· User-Centered Website Development: A Human-Computer Interaction Approach
· Virtual and Collaborative Teams: Process, Technologies, and Practice
· Virtual Archaeology
· Virtual Art: From Illusion to Immersion (Leonardo Books)
· Virtual Clinical Excursions for Ignatavicius Medical-Surgical Nursing: Critical Thinking for Collaborative Care, 4E (Book with CD-ROM)
· Virtual Clinical Excursions for McCance and Huether: Pathophysiology: The Biologic Basis for Disease in Adults and Children, 4E (With CD-ROM for Windows and Macintosh)
· Virtual Clothing
· Virtual Environments and Advanced Interface Design
· Virtual Environments for Teaching & Learning (Series on Innovative Intelligence)
· Virtual Environments in Clinical Psychology and Neuroscience: Methods and Techniques in Advanced Patient ? Therapist Interaction (Studies in Health Technology and Informatics)
· Virtual Geographies: Bodies, Space and Relations (Studies in Culture and Communication)
· Virtual Interface Architecture
· Virtual Manufacturing
· Virtual Reality & Beyond
· Virtual Reality (Science on the Edge)
· Virtual Reality and the Built Environment
· Virtual Reality Excursions
· Virtual Reality for Industrial Applications (Computer Graphics--Systems and Applications)
· Virtual Reality Systems
· Virtual Reality Technology, Second Edition with CD-ROM
· Virtual Reality Training's Future ?: Perspectives on Virtual Reality and Related Emerging Technologies (Defense Research Series, Vol 6)
· Virtual Reality: Scientific and Technological Challenges
· Virtual Teams: Projects, Protocols and Processes
· Virtual Worlds: Synthetic Universes, Digital Life, and Complexity
· Visual Information and Information Systems: Third International Conference, Visual '99, Amsterdam, the Netherlands, June 2-4, 1999 Proceedings (Lecture Notes in Computer Science, 1614)
· Visualizing Argumentation: Software Tools for Collaborative and Educational Sense-Making
· Voice User Interface Design
· VRML 2.0 Sourcebook, 2nd Edition
· Vrst 97: Virtual Reality Software and Technology
· War of the Worlds: Cyberspace and the High-Tech Assault on Reality
· Warlocks and Warpdrive: Contemporary Fantasy Entertainments With Interactive and Virtual Environments
· Web Usage Analysis and User Profiling: International Webkdd'99 Workshop San Diego, Ca, Usa, August 15, 1999 (Lecture Notes in Artificial Intelligence, Volume 1836)
· Where the Action Is: The Foundations of Embodied Interaction
· Working with Groupware
· Would-Be Worlds: How Simulation Is Changing the Frontiers of Science
· Your Wish Is My Command: Programming by Example


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