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Virtual Reality - Books
Click a book link to view all the available details:· 3D Modeling and Surfacing · 3D Studio MAX 3(r) Fundamentals · A New World of Simulators: Training With Technology (New Century Technology) · A Pattern Approach to Interaction Design · A Practical Guide to Usability Testing · A Theory of Computer Semiotics : Semiotic Approaches to Construction and Assessment of Computer Systems · About Religion: Economies of Faith in Virtual Culture (Religion and Postmodernism) · Adobe Atmosphere Bible (With CD-ROM) · Advances in Human-Computer Interaction: Human Comfort and Security (Research Reports Esprit. Project Group Hci, Vol 1) · Affective Computing · AI Agents in Virtual Reality Worlds : Programming Intelligent VR in C++ · Augmented Reality: Placing Artificial Objects in Real Scenes · Bcs-Facs Workshop on Formal Aspects of the Human Computer Interface: Proceedings of the Bcs-Facs Workshop on Formal Aspects of the Human Computer Interface, Sheffield Hallam University, 10-12 September 1996 (Electronic Workshops in Computing) · Behind Deep Blue : Building the Computer that Defeated the World Chess Champion · Bodies in Technology (Electronic Mediations, V. 5) · Cognitive Work Analysis : Toward Safe, Productive, and Healthy Computer-Based Work · Collaborative Virtual Environments · Communications Through Virtual Technologies: Identity, Community, and Technology in the Communication Age (Emerging Communication:Studies in New Technologies and Practices in communiCation, 1) · Conceptual Modeling for User Interface Development · Creating Interactive 3D Actors and Their Worlds · Customer-Effective Web Sites · Cyber Reader: Critical Writings for the Digital Era · Cyber Space: Virtual Reality and the World Wide Web (Megatech) · Cyberquest: The Complete Virtual Adventure · Cyberseduction: Reality in the Age of Psychotechnology · Deep Blue · Design of Virtual Environments · Design Wise: A Guide for Evaluating the Interface Design of Information Resources · Designing Cooperative Systems · Designing Digital Space : An Architect's Guide to Virtual Reality · Designing the User Interface · Designing the User Interface: Fourth Edition Preview, Fourth Edition · Designing Usable Electronic Text: Ergonomic Aspects of Human Information Usage · Designing Virtual Worlds · Designing Web Interfaces Interactive Workbook · Digital Sensations: Space, Identity, and Embodiment in Virtual Reality · Digital Space: Designing Virtual Environments · Distributed Virtual Worlds · E-Collaborations and Virtual Organizations · Envisioning Cyberspace: Designing 3D Electronic Spaces · Escape from the Forbidden Matrix (book) · Essential Virtual Reality Fast: How to Understand the Techniques and Potential of Virtual Reality · Essential XUL Programming · Experiments in Virtual Reality · Eye Tracking Methodology: Theory and Practice · Force and Touch Feedback for Virtual Reality · Frontiers in Human-Centred Computing, Online Communities and Virtual Environment · Fundamentals of Wearable Computers and Augumented Reality · Gesture and Sign Languages in Human-Computer Interaction · Groupware, Workflow and Intranets : Reengineering the Enterprise with Collaborative Software · GUI Bloopers: Don'ts and Do's for Software Developers and Web Designers · Hamlet on the Holodeck: The Future of Narrative in Cyberspace · Haptic Human-Computer Interaction · Head-Mounted Displays: Designing for the User · Helping Doctors Feel Better · How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics · Human and Machine Perception 3 - Thinking, Deciding, and Acting · Human and Machine Perception: Information Fusion · Human Computer Interaction: Issues and Challenges · Human Factors and Web Development, Second Edition · Human-Computer Interaction (2nd Edition) · Human-Computer Interaction in the New Millennium · Hyper Reality: Paradigm for the Third Millennium · Immersed in Technology: Art and Virtual Environments (Leonardo Books) · Information Technologies in Medicine, Volume 1, Medical Simulation and Education · Information Technologies in Medicine, Volume 2, Rehabilitation and Treatment · Information Visualisation and Virtual Environments · Information Visualization · Inside trueSpace · Institutionalization of Usability : A Step-by-Step Guide · Interaction Design · International User Interfaces · Intranets and Groupware: Effective Communications for the Enterprise · Introduction to Virtual Reality · Knowledge Management and Business Model Innovation · Language and Communication: Essential Concepts for User Interface and Documentation Design · Large Scale Collaborative Virtual Environments (Distinguished Dissertations (Springer-Verlag).) · Long Term Human-Computer Interaction: An Exploratory Perspective · Making Use: Scenario-Based Design of Human-Computer Interactions · Managing Virtual Web Organizations in the 21st Century: Issues and Challenges · Mastering Maya 3 · Medicine Meets Virtual Reality 2000 · Mirror Worlds: Or the Day Software Puts the Universe in a Shoebox: How It Will Happen and What It Will Mean · Mixed Reality: Merging Real and Virtual Words · Mobile Human-Computer Interaction · Model-Based Design and Evaluation of Interactive Applications (Applied Computing) · Modeling and Simulation: Linking Entertainment and Defense · More Than Screen Deep: Toward Every-Citizen Interfaces to the Nation's Information Infrastructure · More Virtual Field Trips: · Multimedia and Virtual Reality Engineering · Multimedia, Hypermedia, and Virtual Reality: Models, Systems, and Applications: First International Conference, Mhvr '94 Moscow, Russia, September 14-16, 1994 Selected Papers (Lecture Notes in Computer Science, 1077) · Multimodality in Language and Speech Systems · Natural-Born Cyborgs: Minds, Technologies, and the Future of Human Intelligence · Network and Netplay: Virtual Groups on the Internet · New Virtual Field Trips: · Official Palace Tour Guide: Experience Visual Virtual-World Chat on the Internet · Pathophysiology: The Biologic Basis for Disease in Adults and Children + Virtual Clinical Excursions (Package) · People and Computers XI: Proceeding of Hci'96 · Performing the Force: Essays on Immersion into Science-Fiction, Fantasy and Horror Environments · Persuasive Technology: Using Computers to Change What We Think and Do · Policing Online Games · Practical User Interfaces: Developing Software Within Real World Constraints (Interactive Technologies Series) · Programming Challenges · Readings in Virtual Research Ethics: Issues and Controversies · SIGGRAPH 1999 Conference Proceedings: Computer Graphics Annual Conference Series · Simulated and Virtual Realities: Elements of Perception · Slaughtermatic · Smart Card Application Development Using Java · Social Thinking--Software Practice · Spoken Dialogues with Computers: Signal Processing and Its Applications · Stereoscopic Displays and Virtual Reality Systems IV · Synners · Technological Aspects of Virtual Organizations: Enabling the Intelligent Enterprise · Telecommuting and Virtual Offices : Issues and Opportunities · Text Entry for Mobile Computing: Models and Methods, Theory and Practice · The Dictionary of Computer Graphics and Virtual Reality · The Elements of User Interface Design · The Essence of Human-Computer Interaction · The Humane Interface: New Directions for Designing Interactive Systems · The Metaphysics of Virtual Reality · The Social Life of Avatars · The Theory and Criticism of Virtual Texts: An Annotated Bibliography, 1988-1999 · The Therapeutic Super Highway: Virtual Reality--The Latest Technique · The Virtual (Key Ideas) · The Virtual Community: Homesteading on the Electronic Frontier, revised edition · This Virtual Life: Escapism and Simulation in Our Media World · Touch in Virtual Environments: Haptics and the Design of Interactive Systems · Understanding Virtual Reality: Interface, Application, and Design · Up to Speed with Swing · Usability Engineering: Scenario-Based Development of Human Computer Interaction · User and Task Analysis for Interface Design · User Interfaces for All: Concepts, Methods, and Tools · User Interfaces for Virtual Reality Applications (Interactive Technologies Series) · User-Centered Web Development · User-Centered Website Development: A Human-Computer Interaction Approach · Virtual and Collaborative Teams: Process, Technologies, and Practice · Virtual Archaeology · Virtual Art: From Illusion to Immersion (Leonardo Books) · Virtual Clinical Excursions for Ignatavicius Medical-Surgical Nursing: Critical Thinking for Collaborative Care, 4E (Book with CD-ROM) · Virtual Clinical Excursions for McCance and Huether: Pathophysiology: The Biologic Basis for Disease in Adults and Children, 4E (With CD-ROM for Windows and Macintosh) · Virtual Clothing · Virtual Environments and Advanced Interface Design · Virtual Environments for Teaching & Learning (Series on Innovative Intelligence) · Virtual Environments in Clinical Psychology and Neuroscience: Methods and Techniques in Advanced Patient ? Therapist Interaction (Studies in Health Technology and Informatics) · Virtual Geographies: Bodies, Space and Relations (Studies in Culture and Communication) · Virtual Interface Architecture · Virtual Manufacturing · Virtual Reality & Beyond · Virtual Reality (Science on the Edge) · Virtual Reality and the Built Environment · Virtual Reality Excursions · Virtual Reality for Industrial Applications (Computer Graphics--Systems and Applications) · Virtual Reality Systems · Virtual Reality Technology, Second Edition with CD-ROM · Virtual Reality Training's Future ?: Perspectives on Virtual Reality and Related Emerging Technologies (Defense Research Series, Vol 6) · Virtual Reality: Scientific and Technological Challenges · Virtual Teams: Projects, Protocols and Processes · Virtual Worlds: Synthetic Universes, Digital Life, and Complexity · Visual Information and Information Systems: Third International Conference, Visual '99, Amsterdam, the Netherlands, June 2-4, 1999 Proceedings (Lecture Notes in Computer Science, 1614) · Visualizing Argumentation: Software Tools for Collaborative and Educational Sense-Making · Voice User Interface Design · VRML 2.0 Sourcebook, 2nd Edition · Vrst 97: Virtual Reality Software and Technology · War of the Worlds: Cyberspace and the High-Tech Assault on Reality · Warlocks and Warpdrive: Contemporary Fantasy Entertainments With Interactive and Virtual Environments · Web Usage Analysis and User Profiling: International Webkdd'99 Workshop San Diego, Ca, Usa, August 15, 1999 (Lecture Notes in Artificial Intelligence, Volume 1836) · Where the Action Is: The Foundations of Embodied Interaction · Working with Groupware · Would-Be Worlds: How Simulation Is Changing the Frontiers of Science · Your Wish Is My Command: Programming by Example
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