Radiosity and Realistic Image Synthesis
||Author: Michael Cohen, John Wallace|
List Price: $69.95
Our Price: Click to see the latest and low price
Publisher: Morgan Kaufmann (04 August, 1993)
Sales Rank: 273,486
Average Customer Rating: 4.5 out of 5
Customer ReviewsRating: 5 out of 5
The Reference on Radiosity
The Book "Radiosity and Realistic Image Generation" is dedicated to only one realistic image generation method, the radiosity method. And nothing else. The authors were very much involved in defining the radiosity method and they have developed and published some of the basic techniques and a lot of the advanced algorithms for the radiosity method and it shows. The book covers all aspects of this image generation process in great detail.
This book is very well structured and explains the radiosity method in a very illustrative way. In order to understand the radiosity method, one has to appreciate the mathematical and physical fundaments of this elegant image generation method, and the authors do a great job in carefully defining and introducing all of these fundaments. The radiosity method is quite complex and requires and a lot of acceleration techniques have been introduced during the late 80s and early 90s. This book covers them all.
I don't see any negative aspects about this book. Yes, it is quite mathematical, but there is no other way to cover all details of the radiosity method. This book is the reference.
Rating: 4 out of 5
Difficult, but worth it
This is a good radiosity text for a professor to reference a skilled student to (say a very advanced undergraduate or a graduate student). It's very physically based, and will teach you a great deal about how radiosity techniques reflect the behavior of the actual light, in some ways down to the photon level; a reasonable background in physics is helpful, and a strong background in math is necessary.
It's a very definitive and a very well-written book on radiosity, but if you don't know or care what radiosity is, or if you don't program renderers, then you don't want this book.
· Game Coding Complete
· Waltzing With Bears: Managing Risk on Software Projects
· Advanced Global Illumination
· Complete Maya Programming: An Extensive Guide to MEL and C++ API