Graphics Gems IV IBM
||Author: Paul Heckbert|
List Price: $73.95
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Publisher: Morgan Kaufmann (15 January, 1994)
Sales Rank: 68,682
Average Customer Rating: 4.5 out of 5
Customer ReviewsRating: 5 out of 5
Fourth in the classic series
I'm the archivist for the free Graphics Gems code base on the web. I do it for free, because this code is so valuable. Others think so, too: there is an average of 100 hits a day on the site. Go look at the online list of what's in this volume to see if it's for you.
Highlights (for me) include point in polygon testing (yeah, I wrote it), the arcball, matrix decomposition, an implicit surface polygonizer, a fast alternate Phong lighting model, and fast embossing.
Rating: 4 out of 5
Essential if you can't find it in a library!
This contains my favorite "Graphics Gem", an algorithm for testing whether a polyhedron intersects with a 3-D box or many boxes.
The full set of Graphics Gems is so expensive that I can't bring myself to buy it. Instead, I've looked up gems like that intersection test in a library copy of the book. If you don't have convenient access to it in a library, then you might as well dig up your credit card.
· Graphics Gems I
· Game Programming Gems 2
· Graphics Gems II
· Game Programming Gems 3
· Game Programming Gems