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OpenGL Programming for Windows 95 and Windows NT
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Author: Ron Fosner List Price: $44.95 Our Price: Click to see the latest and low price ISBN: 0201407094 Publisher: Addison-Wesley Pub Co (29 October, 1996) Edition: Paperback Sales Rank: 58,324 Average Customer Rating: 2.44 out of 5
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Customer ReviewsRating: 4 out of 5 OpenGL for MFC Programmers I found the book useful and practically the only book that shows how to use OpenGL with MFC and the Visual C++ programming environment. If you're interested in SDK c style code this is not the book for you. If you're interested in C++ and MFC this book is highly recommended. The book could use additional topics such as printer & memory DC support, however, overall it's a great introduction. Rating: 1 out of 5 Should have been titled OpenGL for MFC programmers If you like your code wrapped in C++ classes then this might be your book. For those who prefer to learn the API and have more control, get something else. This book tries to look like the official book for programming OpenGL under MS Windows. But don't let that fool you. If you want to do OpenGL and at the same time understand what's going on, then get the "red book"(ISBN 0201604582). Also get a windows specific OpenGL book like the OpenGL SuperBible (Highly recommended). Rating: 1 out of 5 Not worth the money at all. Buy the book if you want to know how NOT to design a C++ OpenGL classes for Windows. The book makes a big (and common) mistake of integrating OpenGL rendering context management into CView derived object, as if OpenGL could render to CView window only! You cant find very important Windows specific issues in the book, like rendering to DIB section and using it to integrate OpenGL rendering with Windows and GDI. Full screen rendering issues are also not covered. You also won't find any WindowsNT specific issues (like rendering to enhanced metafile).
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