Reinforcement Learning: An Introduction (Adaptive Computation and Machine Learning)

Author: Richard S. Sutton, Andrew G. Barto
List Price: $55.00
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ISBN: 0262193981
Publisher: MIT Press (01 March, 1998)
Edition: Hardcover
Sales Rank: 51,448
Average Customer Rating: 4.38 out of 5

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Customer Reviews

Rating: 5 out of 5
A Standard, Excellent Introductory Book
This book is undoubtedly the standard book on the topic of reinforcement learning by the two leading researchers in this field. Different from many other AI or maching learning books, this book presents not only the technical details of algorithms and methods, but also a uniquely unified view of how intelligent agents can improve by interacting with the environment. Besides, it is very readable, without much math or theory. The exercises are challenging and interesting, and will force you to understand the stuffs in the book!


Rating: 5 out of 5
Excellent introduction to reinforcement learning
I have this book more than a year now and I am going through it for the second time, so I think I have a pretty good picture about it.

The book consists of three parts. In the first part, "The Problem", the authors define the scope of issues reinfocement learning is dealing with and they give some interesting introductory examples. Then, they move on to the concept of evaluative feedback and, eventually, define the reinforcement learning problem formally.

The second part, "Elementary Solution Methods" consists of three more-less independent subparts: Dynamic Programming, Monte Carlo Methods and Temporal Difference Learning. All three fundamental reinforcement learning methods are presented in an interesting way and using good examples. Personally, I liked the TD-Learning part best and I agree that this method is indeed the central method and an original contribution of reinforecement learning to the field of machine learning.

The third part, "A Unified View" present more advanced techniques. The last chapter gives the most important case studies in reinforcement learning including Samuel's Checkers Player and Thesauro's TD-Gammon.

The book is very readable and every chapter ends with illustrative exercises (many of them actually are real programming projects!), always useful summary and very valuable bibliographical and historical remarks. Some subchapters are more advanced and therefore marked with '*'. I really recommend first two parts to any student ofd computer science or anyone interested in machine learning and fuzzy computing. The third part is much more advanced but it would be definitely interesting for advanced computer scientists and graduate students.

This is still the first edition of the book which means that the material is almost six years old, but it's the third printing, so there is lot of interest and I would suggest (for second edition) that authors include solutions to (at least selected) exercises, something like Knuth did in "The Art of Computer Programming".


Rating: 4 out of 5
Student
This book is easy to read and understand. But.... For those examples, the authors should provide more details about the solution procedures...How to get the chars. Do not just show the results without any intemediate process. That is the only disappointment in this book. Also, too many exercises, the authors should provided the answers as well

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