Turtle Geometry: The Computer as a Medium for Exploring Mathematics (Artificial Intelligence)

Author: Harold Abelson, Andrea diSessa
List Price: $40.00
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ISBN: 0262510375
Publisher: MIT Press (09 July, 1986)
Edition: Paperback
Sales Rank: 336,372
Average Customer Rating: 5 out of 5

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Customer Reviews

Rating: 5 out of 5
My favorite geometry textbook
I discovered this little gem of a book while exploring the stacks in the library when I was attending a local junior college back in the 80's. The author uses Logo's turtle graphics as a way of exploring the properties of geometric space. From very simple beginnings drawing regular polygons and other simple shapes, the book gradually works its way to more and more complicated scenarios. After exploring the properties of ordinary turtle graphics, turtle graphics are tried on the surfaces of spheres and cubes, then on more complicated surfaces. Little by little, concepts of non-Euclidean geometry are introduced, until the final chapters in which the turtle is used to demonstrate the geometric nature of gravity in Einstein's general theory of relativity.

I strongly recommend this book to anyone with interests in computer programming, geometry and physics. The unusual approach this book takes to the understanding of curved space is deceptively simple and surprisingly powerful.


Rating: 5 out of 5
Very good book to show how to use logo as a tool for math
Anyone interested in logo from beginners to advanced users will benefit from reading this book. It has very easy and simple to understand examples, along with a review, and questions at the end of every chapter. Some solutions are provided at the end of the book, (and their even correct, as opposed to many other text books I've read). The pace of the book gets gradually more difficulst, yet more interesting as you reach the climax at the end. A must read for anyone interested in Mathematics.

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