From Barbie® to Mortal Kombat: Gender and Computer Games

Author: Justine Cassell, Henry Jenkins
List Price: $23.00
Our Price: Click to see the latest and low price
ISBN: 0262531682
Publisher: MIT Press (28 February, 2000)
Edition: Paperback
Sales Rank: 199,027
Average Customer Rating: 3.2 out of 5

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Customer Reviews

Rating: 5 out of 5
Thought provoking and important
Would that every game development professional would read this book! Well written, thought provoking and presented in a straightforward, non-confrontational manner. Thanks!


Rating: 5 out of 5
Provocative, Challenging and Insightful
This collection is truly thought-provoking and insightful. It dares to tackle one of today's most challenging issues -- the relationship between gender and technology. The book is worth owning for the first chapter alone, Cassell and Jenkins' "Chess for Girls? Feminism and Computer Games."

For video game programmers and toy designers, this book should be required reading, especially for those who wish to be conscious of their contribution to gender differences in society. And a must read for parents and video game enthusiasts alike.


Rating: 4 out of 5
Very helpful for graduate class in computer games
I found the first few chapters very helpful when writing my final paper for a graduate class in computer games and simulations. I was surprised when I conducted a survey for my paper that very few of the mostly female respondents supported use of computer games designed for girls in the classroom. They thought software should be free of gender bias. Of course, they didn't realize that much of the software being used in the classroom now was designed for boys!

Ann Williams

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