The Computer Music Tutorial

Author: Curtis Roads
List Price: $65.00
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ISBN: 0262680823
Publisher: MIT Press (27 February, 1996)
Edition: Paperback
Sales Rank: 47,502
Average Customer Rating: 4.88 out of 5

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Customer Reviews

Rating: 5 out of 5
King of Kings
If your looking for a definite guide to computer music and synthesis, this is the book. There is no other book like it. The writting style is clear and concise. The subject at hand is never confused and made as simple as possible without fluffing on the details.
Although it is a technical book with plenty of calculus functions it can easily be read by the non-technical as the math is more a by-product of the explaination than the focus.
If your very new to computer music and synthesis I might get this book and another called ~ Sound, Synthesis & Sampling by Martin Russ. Between the two there is very little to know before you can start focusing an one particular synthesis method.

Rating: 5 out of 5
Some parts are a bit arcane, but this book mostly succeeds in explaining mathematical principles of audio synthesis to the musician who doesn't know much math. It's a bit dense at times, but overall a great read.

Rating: 5 out of 5
Excellent reference for computer music
I have had an interest in virtual synths, computer music programs such as csound, MAX/MSP, PD, etc. Although program-specific tutorials were helpful, I had found nothing that discussed sound processing, synthesis techniques (e.g. granular synthesis, additive, vector, etc.) and theoretical underpinning to all modern synthesizer techniques so I could understand what I was doing on a more fundamental level. The computer music tutorial does all that and more. I agree with other reviewers that it is not a "tutorial" in the sense that it doesn't extensively flesh out tips/tricks with particular programs, but it is invaluable for providing insight into an encyclopedia of synthesis techniques in very easy conceptual language (to those with no background in DSP). This book is essential to anyone who is interested in the world of sound manipulation in general, whether its sample-oriented, wiring together virtual modules in programs such as reaktor, sync modular, audiomulch, abox or those in a more programming driven interface such as csound and PD.

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