Open Geometry: Opengl + Advanced Geometry

Author: Georg Glaeser, Hellmuth Stachel
List Price: $44.95
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ISBN: 0387985999
Publisher: Springer Verlag (January, 1999)
Edition: Paperback
Sales Rank: 94,493
Average Customer Rating: 3.7 out of 5

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Customer Reviews

Rating: 5 out of 5
Buy this book!
An extraordinarily valuable book for any one wanting to create Open-GL scenes. Unlike many Open-GL books that stop after presenting the basic Openg-GL figures, Open Geometry provides numerous complete source code examples of complex and interesting shapes.Want to display the horns of the greater kudu, Moebius strip, Klein bottle, complex mechanical motion? Then this book is for you.

Of the nine Open-GL books I own, this is by far the most useful.


Rating: 4 out of 5
Advanced Geometry for Instant Usage
This book is for people who need to learn about advanced geometry, and are not scared to look at some code in the process (not all is explained in detail in the book). The book describes data structures and methods used in the code (which you receive on the accompanying CDROM) to create and manipulate complex geometrical objects. This book is not about OpenGL programming, though the code uses it to display the results.

WARNING: The authors started programming the library in PASCAL. They used the p2c translator to create the C code for some 'older' parts of the code. Also the older parts are written in GERMAN. This is what I find the only flaw in this book, because it makes it harder to read it in some cases.

I'm looking forward to version 2.0 of this book which is probably released somewhere in spring 2001.


Rating: 3 out of 5
Bookware - be aware before you buy
The book is actually a manual for the authors' geometry library, which is provided in full as source. The example programs are excellent.

Unfortunately I bought the book with the intention of using it as a reference for implementing such features as CSG and kinematics. The book itself is not a particularly good text on the subjects, partly due to the weak English used, and partly due to the majority of the book being devoted to describing the use of the library. The two subjects I was looking for were among the better described in the book.

If you're looking for a completely written "bookware" geometry library you'll probably be completely happy. However, be aware the if you're looking to implement the effects described yourself, the best way to learn is by reading the source (which there is plenty of).

There are plenty of good graphics programming sites with better explanations than here on the web for free. However there are few libraries as complete. The book's price is also reasonable, considering the ammount charged by some bookware authors.

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