Digital Texturing & Painting
||Author: Owen Demers|
List Price: $55.00
Our Price: Click to see the latest and low price
Publisher: New Riders (09 August, 2001)
Sales Rank: 2,967
Average Customer Rating: 4.56 out of 5
Customer ReviewsRating: 4 out of 5
Clearly written and valuable tutorials and reference.
I'm new at computer graphics and this book gives me the start that I found no where else. While I say this book is definately a buy if you want to make great textures, there have been a few places where I wish it was more informative for the newbie. I'm having trouble grasping all these "maps" and what they are. Nothing in the index on maps so I hunted around. There are explanations, but still nothing about what most of the maps physcially are or how to create some of them. Computer graphics is complex with its own lingo so expect, even with this book, to have a steep learning curve. I can't imagine how steep the learning curve would be without this book!
Rating: 5 out of 5
An invaluable resource
I bought this book, along with Digital Lighting and Rendering, and found these two volumes to contain an impressive body of knowledge. Aside from being beautiful books in themselves, well printed, good typography, etc., they discuss in detail their subjects from a theoretical, ARTISTIC point of view instead of mere button-pushing, something you don't see much when dealing with books covering 3D. But they don't stop there ... they illustrate and explain in well-written, lucid terms how to apply this theory to your 3D work. Once you understand the reasons behind a 3-light set-up, for example, you can adapt this scheme to your own work and won't need to be spoon-fed input values to position your lights correctly. On the texturing side, you are first encouraged to SEE and understand what you are seeing, to use the real world as a reference. Then and only then should you interpret your vision in your software.
These books won't teach you the software, you pretty much have to know this already, or be in the process of learning it, but it does approach the various techniques by addressing their application among the major platforms.
If you are serious about improving your 3D skills and want to feel a real sense of mastery, I would highly recommend these two books ... they are well-worth the investment. I plan on reading them both several times and keeping them handy for reference and inspiration.
Rating: 5 out of 5
A Must for those Grasping for more on Texturing
This book gives you a whole new understanding on Texturing. It takes a different approach and starts from the beggining. All from new to old can benefit from this book. The art work is excellent.
The color and easy reading make it a easy book to grasp on to. It starts with basics and then works forwad. Next you will find tutorials that prove to be very beneficial to all.
This book is a must for all to have. I keep it by my computer for referance. If you are looking at this book to apply towards on specific software, DONT! It is a total approach that should be a must for all starts for the 3D World.
· Digital Lighting & Rendering
· Digital Cinematography & Directing
· The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators
· Digital Character Animation 2, Volume I : Essential Techniques
· 3-D Human Modeling and Animation, Second Edition