3ds max 4 Fundamentals

Author: Ted Boardman
List Price: $39.99
Our Price: Click to see the latest and low price
ISBN: 073571066X
Publisher: New Riders (18 April, 2001)
Edition: Paperback
Sales Rank: 58,565
Average Customer Rating: 4.14 out of 5

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Customer Reviews

Rating: 5 out of 5
Great Book for CG Architects
I'm currently an architect intern with a strong passion for architectural illustrations. Recently I became heavily interested in pursuing my career as a CG Architect. I was familiar with some other 3D modeling programs (Maya Unlimited and Form Z) but had problems finding good 3ds Max books for architects, mainly because most 3ds max books focus on character creation and animation. I finally found this book and quickly became addicted to it. Great illustrations and detailed explainations guide you through the process of creating a diner. I definitely recommend it to any CG architects who are not familiar with 3ds max. If you've never used a 3D modeling program, however, this book might be a little difficult.


Rating: 5 out of 5
Great Book
I am teaching myself Max currently with version 4 and it is not and easy proggram to just use trial and error tactics to understand. As the title implies, this book is for fundamentals and a solid foundation in Max. This should be the first Max book anyone should purchase. It is undoubtedly one of the easiest 3d books to read and it is so easy to follow the step by step tutorials and the author (Ted Boardman) explains 3d concepts with real life analogies to bring things down to earth. It was a breeze going through the book and I had no problems at all. I have definitely learned a lot from it and I'm ready to move to more intermediate level stuff in a short period.
I would recomend it to anyone aspiring to understand the program more. Ted Boardman is a great teacher and any of his series of Max Fundamentals books (whatever version) should be the best way to start off.


Rating: 4 out of 5
Good book, but not for ABSOLUTE Beginners
As a relative newbie to 3ds max myself, I would recommend this as a great 2nd or 3rd book. It does a good job of introducing the basics of several fundamental techniques (e.g., lighting, basic modelling, etc) but it will not teach you how use the software itself. I would recommend starting on a lower level book, perhaps "3ds max 4 for Windows: Visual QuickStart Guide" before moving to this one.

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