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Object-Oriented Programming with ActionScript
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Author: Branden Hall, Samuel Wan List Price: $39.99 Our Price: Click to see the latest and low price ISBN: 0735711836 Publisher: New Riders (13 September, 2002) Edition: Paperback Sales Rank: 20,808 Average Customer Rating: 4.72 out of 5
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Customer ReviewsRating: 5 out of 5 The book for OO Actionscript By far the best book/resource/must have on OO in ActionScript. This books is still based on the 1.0 standard, I am hoping they will write a 2.0 version as well. I bought it based on the reviews and have to say it was hands down the best book on software I have bought in years. This is a must have. Rating: 4 out of 5 Now for programmers! I have always felt that Flash was a designer-only tool, inaccessible to the likes of programmers. This book tries to change all that by making Flash development accessible to programmers. I believe the book is also designed for designers who want to understand OOP in ActionScript.After a brief introduction to OOP (which is all done through UML) and ActionScript syntax, the reader is presented with constructing an application from start to finish. I was particularly pleased that this example uses the famous MVC (Model-View-Controller) pattern, familiar to many OOP programmers. After completing this chapter, the reader will have a good understanding of the basics of OOP in ActionScript. The next section of the book discusses many of the tiny details in the previous chapter in much more depth. There is discussion on using pre-built Flash components in your application as well as building your own components. Each of these topics are covered in sufficient depth to satisfy the reader. The final section of the book seems to be "everything else you need to know about Flash and ActionScript". This section includes a discussion on debugging your application, useful tips and tricks, and even an introduction to Flash remoting. Rating: 5 out of 5 My Favorite ActionScript Book I've been a C++/Java programmer for 6 years and I have to say, this book is wonderful. I've never before heard such a clear disposition on what a prototype based language is before and that's so critical in understanding how to do good OOP in Flash. This book is great. Right before I bought it, I puposed to write a dynamic image slide component, and loh and behold, that's the example they use to describe component development in flash. You've got to love it when that happens!
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