Digital Cinematography & Directing
||Author: Dan Ablan|
List Price: $45.00
Our Price: Click to see the latest and low price
Publisher: New Riders (03 December, 2002)
Sales Rank: 14,828
Average Customer Rating: 3.76 out of 5
Customer ReviewsRating: 1 out of 5
Save your money
I was very disappointed in this book. It's short and does not offer any unique insight into digital directing. It's just another very average book on editing and cinematography. You would be btter off buying a real book on cinematography and directing.
Rating: 3 out of 5
Nothing outstanding - not so "digital" really
Sure it's a nice book to have, although for the price it's paperback and quite thin. The problem is it's just another average book on directing. There's a lot about storyboards, continuity, camera angles, CU shots, Med shots, character staging, headroom. Did I learn anything unique to animation? No. Did I learn anything new? NO.
Except for the digital and animated nature of the images, there is only maybe 1 chapter (10 pages) that is purely related to digital as in 3d animation, and that is about resolutions, compression, and rendering. Wow! -640x480! NTSC! 16:9! I learned that all in school and on the web.
Save your money.
Rating: 5 out of 5
Excellent for all, not just 3D storyboarders
I just bought the book and it's a great value. I also just bought a new 3D storyboarding program which allows me to apply the ideas in the book and incorporate them into my current project. I am NOT an animator but a writer-director planning the remaining hour of a low-budget indie feature film (DV) in production. This book is valuable not only for storyboard artists but also independent filmmakers and writers! I just recommended this book highly on the forum for the storyboarding program, which is called FrameForge 3D Studio (see the product offers at The Writer's Store website).
· Digital Lighting & Rendering
· Stop Staring: Facial Modeling and Animation Done Right
· Digital Texturing & Painting
· The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators
· 3-D Human Modeling and Animation, Second Edition