Beginning Direct3D Game Programming w/CD

Author: Wolfgang F. Engel, Andre' Lamothe, Amir Geva
List Price: $49.99
Our Price: Click to see the latest and low price
ISBN: 0761531912
Publisher: Premier Press (15 March, 2001)
Edition: Paperback
Sales Rank: 35,038
Average Customer Rating: 3.63 out of 5

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Customer Reviews

Rating: 1 out of 5
Don't waist your time / money
This books is one of the most worthless titles ever to be released by a publishing company! Prima Tech editors should have seen it coming and scrapped this book before it ever hit the shelves. The book "Multiplayer Game Prgramming" by Todd Barren, a book designed to help you understand how to make multiplayer capable games, does a better job explaining DirectXGraphics (Direct3D8) than this trashy book does... This is a terrible waist of time. This book was reviewed by Game Developer Magazine, and explains a ton of mistakes, and complete inaccuracies...like:

This book neglects to cover the most "revolutionary" features introduced in the DirectX8 SDK, vertex shaders and pixel shaders, but covers something as advaced as anisotropic reflection. So the shaders weren't left out because they were too complicated, who knows why they were left out!

This book is littered with grammatical, technical, and formatting errors. Example: The exponants are left out of almost every equation in the book. Page 475 has 42 missing exponants.
The reviewer also noted that the description of 3d rotation is just plain WRONG!
Also this book contains an introduction to C++, not like many 3D programmers are going to need that.
The entire physics chapter is only 8 pages long, and the first 2 of those 8 focuse only on 3D math.

The reviewer was obveously very unhappy with what he found in the book, just as I was. He gave it 1 out of 5 stars. Oh and by the way, the reviewer was Mark Deloura, a programmer who has worked with OpenGL and it's predecessors for more than 10 years now, and very well known / respected.

Heed mine and Mark Deloura's warning, don't buy this book!


Rating: 5 out of 5
Best book on D3D ever
If you want to learn Direct3D programming. Use this book. It helps you step by step to learn the most important things first to be able understand the more experienced stuff later.
This is the book for starters everyone has waiting for.


Rating: 5 out of 5
A beginner opinion
The book Beginning Direct3D Game Programming is an excellent book that truly accomplishes what it sets out to do. The example programs give you a head start to start your own engine. No other book has such a great chapter on multitexturing. Just read it and you never have a problem with alpha blending or multitexturing.
The best book you can get for the buck ... period.

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