Linux Game Programming w/CD

Author: Mark "Nurgle" Collins, Andre Lamothe, Steve Baker, Martin Donlon, Ben Campbell
List Price: $39.99
Our Price: Click to see the latest and low price
ISBN: 0761532552
Publisher: Premier Press (01 March, 2002)
Edition: Paperback
Sales Rank: 333,480
Average Customer Rating: 2.5 out of 5

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Customer Reviews

Rating: 1 out of 5
Don't waste your time or money
This book sucks plain and simple. Code samples are incomplete and rife with syntax errors. You can learn more by doing a Google search for a few good tutorials.


Rating: 2 out of 5
Lacks any real information
If you are an absolute beginner to programming games in Linux this book might be useful in that it introduces you to some of the main libraries used in Linux game programming but the book lacks any real information. Even if you read it from cover to cover you still won't know enough to make even the simplest game. The best thing you can say about this book is thay it can give you some hints about where you can really learn to do Linux game programming.


Rating: 2 out of 5
Lacks depth, too short, plagued by syntax errors.
This book is a good overview of what gaming libraries are out there for programming in linux and some fundamentals on getting several of those gaming libraries. But that's it...

I've found the book to be extremely lacking in depth or finished code samples. It gives snippets on how to accomplish something then leaves you hanging. Plus there are quite a bit of syntax errors in the code that can leave a beginner quite frustrated. Nothing is worse than cutting and pasting code from a book word for word and not having it compile because of poor book editing.

The author tries to cover everything from sound, to video, to AI, to networking - with several different libraries - in a 300 page book. And a good fifty of those pages are concerning the gpl and other licenses. Knowing about the GPL and about open source is great, but not when I spent money on game programming (video, sound, ai). What this results in is less than 10 pages on one particular topic.

To sum up: browse this book in the bookstore and then keep moving. Buy yourself a better C++ or OpenGL book instead. Or just go online - better information exists out there.

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