OpenGL Game Programming w/CD

Author: Dave Astle, Kevin Hawkins, Andre LaMothe
List Price: $59.99
Our Price: Click to see the latest and low price
ISBN: 0761533303
Publisher: Premier Press (01 May, 2002)
Edition: Paperback
Sales Rank: 23,709
Average Customer Rating: 3.88 out of 5

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Customer Reviews

Rating: 5 out of 5
must have for game programmers
I am a student at full sail real world college in winter park florida. This is a book you must have in your collection. Not only does this book just talks about basic programming, it goes in to topics ( which includes the source code written from scratch ) like partcle systems ( very useful ), model loading, terrain following, DirectSound, etc. Get this book, my roommate is currenlty using this book left and right to help him get by on his final college project at full sail: Making a video game. Buy this book. Recommended by a full sail game design student.


Rating: 3 out of 5
A Basic OpenGL guide to game programming
This book won't teach you openGL and I would recommend the Red Book for that or various online tutorial sites.... What it will teach you is how to use openGL to create things like particle systems, an MD2 file loader and renderer, simple terrain system, font rendering, and simple refection and shadow models. The only thing I didnt like is the chapters on DirectSound, Direct Input and setting up openGL under windows OS. These chapters should have been removed. The GLUT library should have been used and explained which would have handled the input and setup window issues. Pretty much everything in this book can be found in online tutorials.


Rating: 5 out of 5
A Great Book For Great to be 3D game programmers.
I bought this book a few days ago. While having a million OpenGL online tutorials. I found this book much more usefull. Iam suprised at the people that gave it below a 4 possibly since they want to learn Open GL in seconds and dont read the book but skim it. But its a great book showing you 3D concepts and how to use Open GL. I highly recommend this book for anyone who knows C\C++ and wants to make 3D games or for anyone like myself that "was" still puzzled with 3D concepts and programming. The only thing I didnt like about this book was it incorparates Direct X. But any good programmer can see there selves around using DX in a Open Gl app. A must buy for any of you future game programmers.

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