Windows Game Programming for Dummies, Second Edition
||Author: André LaMothe, Andre Lamothe|
List Price: $29.99
Our Price: Click to see the latest and low price
Publisher: For Dummies (18 September, 2002)
Sales Rank: 23,754
Average Customer Rating: 4.25 out of 5
Customer ReviewsRating: 4 out of 5
the best way to get started!
This book is really good for a begginer just getting into the world of game programming. It describes every aspect of game programming, and does a great job of making DirectX easy and entertaining. It even comes with 2 simple sample games and a game engine to make your first games easy. It also goes into a lot of detail about how DirectX and Windows works. But beware! the parts on DirectX can be very confusing if you skim. I also would have liked it if the author gave more code samples in the book itself so you can see how it all works. Nevertheless, if you want an introduction to the world of DirectX with C++, buy it. Oh, and get Visual C++ because it took me hours to get the game engine to work on my Metrowerks Codewarrior. That's what real game programmers use anyway. Enjoy!
Rating: 2 out of 5
Reading the author's brief bio reveals he's not really a programmer, and certainly hasn't programmed any of the high-tech games that came out in the last few years. Being an actual game developer myself, I don't see much value in this book. The only value is the beginner stuff about coding and basic game programming concepts. The book does present a lot of code, but in a way it satisfies a lazy dummy's desire to see what programming code looks like. Real game programming in these days of 3-D bells and whisles is much more complicated. I haven't got around writing a true game programming primer yet -- and in the publishing business it's often whom you know rather than how much you know about the subject that gets you a book contract -- but let me say this. If you want to write games, develop a solid foundation in C++, program a lot on a daily basis, and go work for a game company, or publish your own games as freeware. Reading a book and poring over somebody else's old-time code won't make you a game developer.
Rating: 5 out of 5
Best book I've ever spent my money on
At least compaired to Game Programming All In One, this book is $20 dollars less and instead of leaving you with a crappy game library that the author made, this gives you enough info to create your own. The book was very easy to follow. When I first looked at some windows code I almost wanted to kill myself. This really simplified everything.
Do note that this book is for those who already have a basic understanding of C or C++. If you know how to make DOS based C or C++ programs, want to get straight to making games, and want to learn windows, this book is perfect for you. You don't even have to have that good of an understanding of C or C++.
This book will be especially perfect if you know C. You can still make very good use of it if you only know C++ but you might end up taking a few short online C tutorials. The languages are both very alike, so you should have a problem.
The bottom line: if you already know how to program in C/C++ and want to learn a bit of windows plus directx, this is the perfect book for you.
· Tricks of the Windows Game Programming Gurus (2nd Edition)
· Game Coding Complete
· Sams Teach Yourself Game Programming in 24 Hours
· Sams Teach Yourself Game Programming with DirectX in 21 Days
· Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C