The Great Interactive Dream Machine: Another Adventure in Cyberspace

Author: Richard Peck
List Price: $14.99
Our Price: Click to see the latest and low price
ISBN: 0803719892
Publisher: Dial Books for Young Readers (October, 1996)
Edition: Hardcover
Sales Rank: 610,585
Average Customer Rating: 4 out of 5

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Customer Reviews

Rating: 4 out of 5
An Adventure
At first I did not like this book at all. I thought that it was very boring in the beginning of the book. As it went on, Aaron and Josh had a lot more adventures that were exciting. Towards the end of the book, I couldn't put it down. If you like action and you are interested in computers, I strongly recommend this book. I thought that it was very exciting for a little kid to be able to transport a person from one place to another. I think that it is weird for a kid that is a genius to have a best friend that is not smart at all. At the end of this book, the author led it right to a sequel. I would probably recommend this book to 5th or 6th graders. Overall, I enjoyed reading this book.


Rating: 5 out of 5
The Great Interactive Dream Machine
Weliked this book! We rated it 5 stars because it had a lot of exciting parts where Josh and Aaron got mixed up in this formula... and they changed places and sizes during the computer malfunctions. If you like action and you enjoy computers then this book will really keep your attention. We can't wait to see what happens to the friends next! We hope Richard Peck writes another book with the same characters and problems. ~ T.J.


Rating: 3 out of 5
Trys to Hard
The book is good and provides a good story for a rainy day. The thought being able to transport yourself to another place and time with a computer formula and a little willpower, is an intriguing idea. The book is slow to start and the climax of the book takes a while to get to and then it's all over in a couple chapters. All in all, it's not a bad book


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