Mathematics for Computer Graphics Applications: An Introduction to the Mathematics and Geometry of Cad/Cam, Geometric Modeling, Scientific Visualization, and Other Cg Applications

Author: Michael E. Mortenson
List Price: $42.95
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ISBN: 083113111X
Publisher: Industrial Press, Inc. (August, 1999)
Edition: Hardcover
Sales Rank: 95,817
Average Customer Rating: 4.71 out of 5

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Customer Reviews

Rating: 5 out of 5
A book for beginner: Very Well Done!
A very simple and clearly written book; richly and highly appropriately illustrated. A perfect option to start with the computer graphics math.

Yes, like some of the reviewers below mentioned, there's a whole lot more to computer graphics math than just what's covered in this book, but you gotta start somewhere, and it better not be overwhelming at first. Which is not to be interpreted like this book is cursory or superficial, it's just fine and discusses a lot of relevant topics; after all, to cover everything is impossible, you gotta get comfortable with the basics and them scour the net for papers. Mortensons's book is a very high quality work, thumbs up. And, interestingly, it doesn't cost $... like some other books of the similar kind. Thank you, Mr Author, please give us more of the same.

PS. Again, this is a good refresher or starting book; for someone with a PhD in comp. graphics there'll be nothing new there -- it's not a collection of academic papers on current goings on. But I know of no better book for a moderately math-competent beginner. I love this book, I wish all I read was written like it. Visually it's very good too: readable fonts, big-size sheets, clear and illustrative figures. And the book is not one of those 2000-page lumps of everything the authors thought could be included to make it look respectable -- it's moderately sized and easy to handle, you don't need a truck to take it along when you're going somewhere.


Rating: 4 out of 5
Not bad, but not the best
Though the book covers a broad range of mathematics present in the field of computer graphics, I found it lacking in certain respects. The plentiful diagrams and figures greatly assisted comprehension of stated materials, yet I would like to see written proofs of methods used. In addition, such topics as quaternions are only briefly mentioned in historical references. Although this is an excellant mathematics book, I strongly recommend the purchase of Mathematics for 3D Game Programming & Computer Graphics in addition to this title.


Rating: 5 out of 5
great math book (did i really say that!)
if you want to learn the mathematics behind computer graphics buy this book.

it is well written and the explanations are first rate. i'm studying on my own with the book and hardly have need to ask others for any help with understanding topics.

i'm not sure what else to say, except I first tried Mathematics for Computer Graphics and Game Programming and it was pretty horrible compared to this book.

It's cheap, so get it.

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