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Advanced 3-D Game Programming with DirectX 8.0 (With CD-ROM)
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Author: Peter Walsh, Adrian Perez List Price: $59.95 Our Price: Click to see the latest and low price ISBN: 155622513X Publisher: Wordware Publishing (15 October, 2001) Edition: Paperback Sales Rank: 162,219 Average Customer Rating: 3.67 out of 5
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Customer ReviewsRating: 5 out of 5 Super Fast Seller! Instant shipping of great item. Good seller! Rating: 5 out of 5 Good Code Dump I really like the style of this Author, as he does not *rewrite* *SDK* helpdocs*. He tries to give you his understanding of what he sees going on from his experience of coding. I find this very helpful, as he is always turning over lots of things, and illustrating them so I feel I understand them better. The title of the book is DirectX 8, so there isn't alot of handholding on constructing the C++ end of the code. You are warned about this in the intro, and it is true. Wrappers, and alot of *advanced* coding stuff are used, and It is up to you to puzzle the language of it through. Also, alot of necessary details regarding changes Microsoft made to Direct3D, which the Author had no choice but to cover. Rating: 3 out of 5 So So Advanced Game Programming I think Peter Walshs book The Zen of 3D Game Programming in DirectX 8.0 is the best book written for Direct3D beginners to own for initially starting out in Direct3D. Period. This book, however, isn't in the same league, It feels like something he inherited from somebody else and tried to fix up rather than something he did from scratch. It does provide some interesting insights into network based game interaction and an interesting chapter on game AI. It also provides some interesting source code relating to a networkable game engine. However, it covers the same old entry level "this is how 3D stuff works" and "this is how to initialize direct3D" that Non-Advanced books cover as well as numerous other introductory features out of place in an "Advanced" book. And, unfortunately, when all is said and done, most of the really Advanced material is covered in a less than thorough manner. Many truly important topics in advanced Direct3D like Animated character mesh objects (Skin and Bones) are covered skimpily at best. Also, at least on my system (1.4ghz 64mb Geforce3), the example codes performance was much less than you would hope for. The main Game engine codes primary example is only usable in a networked client / server environment. Maybe if theyd said Networked Game Programming instead of Advanced it would have been better. All in all, If you are a Direct3D programmer and especially if you have a genuine interest in client server based games, it is probably worth owning this book for the odd bits you can pick up. Peter still knows a great deal more about D3D than I do and I will no doubt buy any more books that he continues to make. Frankly though I wish Peter would go back to the style of his previous book and make a Advanced version of it. Perhaps building on the starter Game engine he provided in that maybe adding collision detection, character animation sequencing and actual game construction info.
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