Introduction to 3D Game Programming with DirectX 9.0
||Author: Frank D. Luna|
List Price: $49.95
Our Price: Click to see the latest and low price
Publisher: Wordware Publishing (02 June, 2003)
Sales Rank: 8,002
Average Customer Rating: 4.43 out of 5
Customer ReviewsRating: 5 out of 5
Good Book For Beginners with C++ Experienced!
This book starts off with a chapter on math and then bring you to the DirectX world. The author shows the prototype and declaration of the DirectX functions and classes instead of having you go into the SDK and look it up for yourself. Also, the book shows some cool and unique coding techniques and tricks that you can't find elsewhere. I highly recommend this book to anyone who has already experienced with C++. If you're a beginner or just starting out in C++, you might find the coding in this book so alien to you.
Rating: 4 out of 5
Teach yourself Direct3D
This book explains the concepts of Direct3D in a clear, concise manner and will get you going on your way towards professional level 3D programming. The book has some typos and and an annoying problem where nearly all the underscores in the code examples were omitted. It has a very nice support web page, though, at http://moon-labs.com . Here the author will take you by the hand if you are stuck, as well as post useful articles and links and corrections to the book. I reccomend buying this if you are good at C++, math, and abstract thinking.
Rating: 5 out of 5
This book is perfect for novice programmers. SIMPLY AMAZING!
If you are a Novice/Advanced programmer, with a college level understanding of C/C++ then this book is perfect for learning Microsoft DirectX. It may be a bit overwhelming for beginner programmers. However, the book comes with a website and forum so your learning will be greatly accelerated. The author answers questions many times the same day they are posted. I cannot believe the generosity of this man, who is practically dedicating his life to the success of his fellow coder. The code samples are vital in understanding DirectX, while following along with the MSDN DirectX Tutorials. The book alone is worth the price, but it also comes with a website where the author answers your questions regarding DirectX. The best part is that the website is superior to most web-forum's I have used in College. SIMPLY AMAZING!!!
· Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization
· Managed DirectX 9 Kick Start : Graphics and Game Programming
· Game Coding Complete
· Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series)
· Advanced 3D Game Programming with DirectX 9.0