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Inside trueSpace
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Author: Frank Rivera, Frank A. Rivera List Price: $44.99 Our Price: Click to see the latest and low price ISBN: 1562059572 Publisher: MacMillan Publishing Company (17 February, 1999) Edition: Paperback Sales Rank: 39,679 Average Customer Rating: 4.72 out of 5
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Customer ReviewsRating: 4 out of 5 Still the King This book was published four years ago and still is by far the most comprehensive tome on TS available in the market. A combo with truSpace FX Creations ought to make it a more useful source of advice and information. Rating: 5 out of 5 A great book for game programmers too! Programmers who want to write their own game programs are often stuck developing their own graphics as well. TrueSpace4 allows you to produce complex 3D mesh objects to be loaded directly into DirectX game applications. I am by no means an artist but I was very pleasently surprised with the great job Frank Rivera does at giving the reader clear and easy to follow tutorials allowing even non-pro artists to produce fantastic results. I highly recommend this book to game programmers and computer artists alike. Rating: 2 out of 5 I'm sure I've seen these before And I have. Frank used to run a tutorials site which contained a large portion of the content of this book FOR FREE. Many of the techniques for character modeling were outdated years before this book was even published. The section on special effects using spheres is especially disheartening, since trueSpace has had many plugins available for some time that were created for particle effects and other special effects. This is a decent book for a beginner, but to REALLY get to know the program, and if you can get a hold of it, pick up Peter Plantecs' trueSpace2 Bible. Since most of the features in trueSpace2 are in trueSpace 4, you can get that book cheaper and it's written MUCH better, and many of the tutorials in Inside trueSpace4 were written FOR trueSpace 2, you'd be better off
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