Realistic Image Synthesis Using Photon Mapping

Author: Henrik Wann Jensen
List Price: $39.00
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ISBN: 1568811470
Publisher: AK Peters, Ltd. (15 July, 2001)
Edition: Hardcover
Sales Rank: 38,523
Average Customer Rating: 5 out of 5

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Customer Reviews

Rating: 5 out of 5
Very thorough
The book is quite well laid out, and guides you through an introduction to photometry, the data structures and algorithms involved, and so forth. There is quite an extensive bibliography, which I found quite helpful. All in all, we found this guide was invaluable while implementing a renderer using photon mapping.

On the other hand, his sample code is atrocious, with well-thought-out variable names like "foo" and "foo_photon" and nary a comment to be seen. Although you can pick through the worst of it, you're almost better off not bothering - just pick up your algorithms text from university and just start reading. Quite a disappointment after reading an otherwise excellent book.


Rating: 5 out of 5
Finally, a book from the expert
It's good to finally have an all-in-one explanation of photon maps. Everyone should implement one!


Rating: 5 out of 5
cool
concise but clear and contains all the useful info, developing the photon mapping technique with a practical attitude through the course of the book, viewing related ideas along the way. its probably best if you already have some understanding of how BRDFs, monte-carlo, and raytracing work.

one of the appeals of this branch of graphics is that the core concepts are simple and general - particles of light moving in straight lines and bouncing off things - something that is easy to grasp. but where this is so often clouded with equations when reading research papers, this book doesnt forget that computer graphics is about algorithms, and it explores those basic concepts in that way. mathematics just provides some checkpoints.

at the end its become quite a complex system, but still not perfect. by then though, youll be wondering about your own possible extensions or variations... hmmm...

if youve had an inclination to investigate the ray/path/particle-tracing side of graphics, or if you want to develop a high-quality renderer then this is a must have.

(i think the marble bust is artemis. hail artemis!)

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