Real-Time Rendering (2nd Edition)

Author: Tomas Akenine-Moller, Eric Haines
List Price: $59.00
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ISBN: 1568811829
Publisher: AK Peters Ltd (July, 2002)
Edition: Hardcover
Sales Rank: 12,166
Average Customer Rating: 4.67 out of 5

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Customer Reviews

Rating: 5 out of 5
excellent 2nd edition of a classic
I recently came across a copy of this book that my friend bought. I own a copy of the 1st edition, which was in itself a classic and definately recommended reading.

I was so surprised to find this 2nd addition such a worthy purchase to someone already familiar with the first. The topic updates are fabulous and very essential.

This book covers everything, introducing real-time rendering very well in an easy to read manner. I very much enjoy the numerous algorithms described in simple terms or even psuedo code.

This book is great for budding game graphics programmers. A must buy!

Rating: 5 out of 5
Excellent Book
This is a great book. It features in depth coverage of all areas of graphics programming of interest to game programmers,

Rating: 5 out of 5
The second edition is up to date regarding todays technology
This book is a great resource and collection of algorithms used in 3D graphics programming. It does make use of an academic style, both in mathematics and in style of writing - but that is something you will appreciate if you have some computer science or engineering background. Plenty of references to further literature and articles are given in order to facilitate in-depth research on particular topics of interest.

The second edition is up to date regarding available graphics technology. It covers the latest additions to current hardware regarding Pixel and Vertex Shaders. It also provides a technical summary of the latest graphics hardware, using the X-Box GPU and the KYRO II architecture as examples.

The book covers a variety of useful algorithms at a level of abstraction that will require some additional work in order to implement in software. So it is definitely not a basic "howto" guide for beginners who just want some sample code to get going.

The color plates in this book are well chosen and illustrate the state of the art in DirectX 8.1 pixel and vertex shaders. One illustration even shows the latest technology demo of NVidia's new NV30 chip which has just been officially introduced at Comdex in November 2002. It is the realtime rendering of a scene from Final Fantasy, the motion picture.

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