Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C

Author: Andre Lamothe
List Price: $49.95
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ISBN: 1571690042
Publisher: Waite Group Press (September, 1995)
Edition: Paperback
Average Customer Rating: 4.1 out of 5

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Customer Reviews

Rating: 5 out of 5
This is still a good intro book
I owned this book for a while but I didn't actually pick it up and start reading it until a few weeks ago... people will complain that this book is outdated and blah blah... well those people are people who want to be spoon fed everything and have no creativity... if you have any kind of brain, this book is an awesome intro to 3d graphics... just check out my site http://members.rogers.com/vetro

I started coding a 3d graphics engine... I had to improvise, but the techniques are all based on the last half of this book

V


Rating: 5 out of 5
A very good intro for rookies
This book is a very good intro for 2D and 3D programming. The source code is simple and easy to understand. It lacks some things, like bitmap rotation, but no book is complete. The code can be compiled with the Watcon 11.0 compiler or Open Watcon compiler with some minor changes.


Rating: 4 out of 5
Best intro to 2D game programming
The first half of the book is simply great. With the help of
this book , I 've written a complete VGA library in assembly.

The quality of the illustrations on 3D concepts like cross products , however , is too low and doesn't help to understand the material.

But the rest is truly amazing (André even covers the Pentium's FPU processor).

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