Animating Real-Time Game Characters (Game Development Series)

Author: Paul Steed, Sted
List Price: $49.95
Our Price: Click to see the latest and low price
ISBN: 1584502703
Publisher: Charles River Media (05 December, 2002)
Edition: Paperback
Sales Rank: 32,343
Average Customer Rating: 5 out of 5

Buy now directly from Amazon.com - Purchase this book, safely and securely from the largest book dealer on the Internet, Amazon.com

Customer Reviews

Rating: 5 out of 5
Try real hard to be like Paul
Game programming is a very, very fun and interesting job that anyone could imagine, especially for boys... Sadly, most of the people just know how to play games, beg their parents to buy them X-Box, PS2, Intendo when they are kids... but very few of them (if not none!) will dedicate their hard work and persistensy from playing games to WRITING games.

If you are one of the very few people who can bear with the tough and unbelievable demanding nature of the game programming industry, Paul Steed will be your no.1 instructor. I have read both Paul's books, this one and the other one, "Modeling a Character in 3ds Max 4". To be frank, even with such a fascinating 3d tool like 3ds Max 4, or Maya or Lightwave, it's still very hard for anyone to really develope a professional-like 3ds character, like the one Paul Steed shows you in both books - one is Betty Bad, the other is Callistro. There are a lot of screenshots in this book, "Animating a Real Time Game Character", and Paul put his instructions and professional tips right next to every screenshot, that makes it really easy to follow how to use 3ds Max 4 or Max 5.

The other excellent thing of this book is that, remember, Paul is really one of the best (to be frank, I would call Paul the no.1 in modeling 3ds character) modellator in the game developing industry... just download the Quake2Arena demo game from id software and play it on your own PC, you know what I mean. Paul is just like telling and teaching his readers how to model/create and animate an unbelievable 3ds character in a fascinating game, like Quake... But after reading and practicing the whole book.... I learned how to create and animate a very professional-like 3ds game character, just like one of those in your amazing game "Quake2 Arena".... Paul... you are doing too good to your readers and too bad to yourself.

Frankly, the "Betty Bad" game demo comes with the book worth 40 bucks... So, anyone who read my review and is interested in game programming and in the computing industry, don't hesitate, buy all Paul's books and start working on it... Paul will teach you all the most difficult, useful, stunning skills, you can be a professor in college after reading Paul's books... so why waste time and money and learn nothing in college.... face the truth, face yourself, be a man.... accept the challenge in the REAL game developing industry!!!!! You will thank me.

P.S. Paul, I know you are crazy busy with your work... but when will you write your next one???


Rating: 5 out of 5
Get way ahead of people learning to be animators with this!!
Paul, I have to tell you: You rock!!

Thanks to your easy-to-understand-and-follow-book, I'm now way ahead of my character setup & animation class at my school (art institute of portland). Keep in mind, this was just in a matter of days I went from clueless to...well, not so clueless!!

For people wondering if this will indeed improve their character rigging and/or animating skills:

It will. If you're already comfortable in using Max 4 or 5, you can easily take Paul's walkthoughs of rigging your character of any kind with biped and using physique to attach the mesh to the biped and be well on your way to understanding how to rig any future characters you create for excellent and easy animation. Well, easy to a point, anyway. You know how it is. With Paul's excellent methods of key frame animation, as well as using mocap, you'll be able to create convincing animations that no one would scrutinize! Even Paul's short-but-sweet section on things to consider when building a mesh can even improve your modeling techniques and thought process of when designing a character for optimum animating, hence the title of the section, 'built to move.'

The one thing that makes Paul's books so nice is that you don't even have to use the packaged files to understand how to apply his methods of madness, you can just go straight from his examples and apply it to your own work and come away with the same oustanding results. I modeled my first character with Paul's book 'modeling a character in 3ds max' by just using his techniques and came away with a model better than almost everyone in my class that had previous modeling experience.

Like I said, you just plain rock Paul. Hopefully I'll gain the skills you have so graciously bestowed upon us lowly wannabe animators to reach your status in this industry as a top-notch realtime modeler/animator someday. So far, things are looking bright!


Rating: 5 out of 5
Jared Noe (Moroni)
Awesome book! Anyone wanting to know how to Rig their mesh for real time games or for high poly meshes this book is a must have.
Step by step instructions and tricks on how to make your mesh ready for rigging also includes Rigging, Weighting your character using manual vertex assignment, weighting it using envelopes, things to consider before you animate, Keyframe animation(two parts), Using Motion Capture and you get to practice on the sexy Betty Bad model. You've out done yourself Paul.

Similar Products

· Harnessing 3ds max 5
· Digital Texturing & Painting
· Modeling a Character in 3DS Max
· 3-D Human Modeling and Animation, Second Edition

Return To Main Computer Book IndexSearch Our Entire Computer Book Catalog