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Mac Game Programming
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Author: Mark Szymczyk, Andre Lamothe List Price: $59.99 Our Price: Click to see the latest and low price ISBN: 1931841187 Publisher: Premier Press (15 August, 2002) Edition: Paperback Sales Rank: 289,327 Average Customer Rating: 2.57 out of 5
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Customer ReviewsRating: 1 out of 5 awful, awful, awful I learned a whole lot from the exact 'game programming gurus' book mentioned earlier, and picked up this book and bought it assuming it would be useful in some way. I was wrong. None of the code beyond chapter 7 compiles.. Well most of the complaining has been covered, I just figured this book needed another 1 star review to have the average better reflect the quality Rating: 4 out of 5 A good start I think the book is good for someone who has some knowledge in programming and is willing to specialize in game development on the Mac. The web site is also a good complement to the book and is updated regularly. Almost the only book on the topic available for Macintosh and a good one. Rating: 1 out of 5 Frustrating This book is almost impossible to sit down and get much of value from. I will omit detailing all of the syntax problems and compiler problems that have already been mentioned here (a contributor to the book admited that nothing on the CD would even compile, and he gave the book 5 stars - enough said),This book is poorly organized, the author jumps around at seemingly random without any clearly defined goals in any of the chapters that I've read (im about half through) He has pages and pages dedicated to the theorys of how and why Apple chose to do this or that, but barely a snippet of how to actually accomplish anything. When the author does attempt to show you something, he makes grand assumptions about what you already know. Example : in chapter 4 he decides to show you "creating a window", but he only shows half of the process he just mentions offhandedly that you will need resedit or resourcer to actually create the window that he has just shown you how to draw. To the author : if the person reading your book does not know how to "create a window", then why do you assume that they know anything in the world at all about resedit? You didnt even include it on the CDROM, or at least you could have provided information about where to get it! Thats just a single rant of mine about this book, but the half explanations and lack of follow-through here carries on for chapter after chapter. Frustrating. I am not new to Mac programming, in fact I've written several proprietary programs for my business, have been working on a game as a hobby, and I am nearly lost reading this mess. I learned graphics on the Mac with the EXCELLENT book "Secrets of the Mac game programming gurus". Sadly that book is no longer published and unfortunately alot of the quickdraw stuff taught in that book is not supported in OSX carbon. But if you could find "Gurus" and another book on carbon programming, you'd be far better off than wasting your time with this mess.
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