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3DS Max 4 In Depth
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Author: Jon McFarland, Rob Polevoi List Price: $59.99 Our Price: Click to see the latest and low price ISBN: 1932111506 Publisher: Paraglyph Publishing (01 July, 2002) Edition: Paperback Sales Rank: 880,046 Average Customer Rating: 4.18 out of 5
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Customer ReviewsRating: 5 out of 5 Wonderful learning aid for beginners I found this book tremendously useful when I first started out using 3ds max. Of course, that was in it's previous max 3 incarnation, but it's usefulness to me has not diminshed. I teach 3d modeling classes at a technical college and I recommend this text to students who are looking for something more extensive then thier provided textbook, 3ds max 4 Fundamental Coursewares. While that book is quite useful in the tutorial respect, this book gives a more textbook reference approach to the subject. The book begins with the basics, things such as primative modeling and transform modifiers and builds from there into polygonal modeling, patch modeling and NURBS. Sections are well planned out and useful to me as a reference and teaching aid. Also, I found the sections about materials and track animation superb. I recommend this book to anyone who is starting in 3ds max or even to those that have used it for a while as a reference. Rating: 3 out of 5 Hard to follow if your new Im brand new to the 3d world. I had no clue how 3ds max 4 worked at all. I was clueless about what book to buy but for some reason i coose this one. I have only had it for a few weeks but it is so hard to follow its quite frustrating to use. Now it might just be a hard program to use but the book leads you though but you spend a lot of time looking for buttons, finding shapes and not really sure what the book wants you to do after you find it. I dont know if all the books are like this but i sure hope not. I just want to do fun stuff and it doesnt really look like the book even shows you how to. But im just in the begining so i have no ideas. Do you have an idea of a better book that wont take forever to lean? It looks quite exclusive in some of its progrmas. It needs to be shaped for the newbe in the beging of the book. I have spend hours with this book and got no were. You have to much dissifing to do. Rating: 5 out of 5 Stuff you can use in a way you can understand If you're looking for specific tutorials to get the more out of specific tools in MAX this may not be the book for you. But if you are like me and just entering the 3D graphics field, this book is invaluable. In Depth has goes into the subtle nuance of 3DS MAX that you won't find in other books or tutorials. It explains the means to the end. Rather then teaching a specific goal, it gives you comprehensive knowledge of MAX that you can apply your 3d scenes. You may not end up with a nifty 'hey-look-at-what-can-be-made-in-max' scene, but you'll have an comprhensive understanding of the tools and how to apply it to any scene. Basically you learn what the hell all the features are and how the hell to use them. It gives you an 'in depth' comprehensive knowledge of said features to apply to a broad ranges of situations rather than a way to use whatever tool to apply to a situation you may never even encounter. I think it's my best peice of reference I have on my shelf, but if you already have a fairly good understanding of all the features of 3D with MAX it may not be worth the investment. I can almost gurantee you'll learn SOMETHING you didn't know, but if you're already very experienced it may not be worth the overhead. To sum it up, if you're new to 3D and to MAX this book will teach you all the skills you need to be cool, but people with a fairly extensive knowledge may want to look to more specialized book specific to your needs. However, if you've got the money to spare there's at least something in there for you.
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